[–] macNchz 15 hours ago
[–] mrandish 7 hours ago
Indeed. NFS:U2 came out in late Nov 2004, goes double platinum, sells 11M copies and EA shut down online multiplayer in Aug 2006. Reasonable debate can be had about time frames but games out of print over 20 years should be an easy call. The problem isn't just copyright duration, it's also lack of granularity. We need a middle-ground like 'Expanded Fair Use' which kicks in after 20 years and enables non-commercial sharing of the actual code, without also looping in rights to long-lived franchise characters (Mario, Sonic, Zelda) or an entire 'cinematic universe'. It's the 'all-or-nothing' that lets publishers effectively block everything by arguing "But then anyone will be able to make all-new Need For Speed or Final Fantasy games."
As for "all sorts of cool possibilities", just look at what the retro modding community has already done with HD texture packs, expansions and fan translations.
[–] basch 7 hours ago
[–] Fabricio20 6 hours ago
We need to kill indefinite (or even long) copyright and the music industry has been one of the worst offenders.
[–] mrandish 6 hours ago
Every sentence you wrote was a question. Do you have a solution to suggest to any of your questions? Or even an idea on how come up with or evaluate proposed solutions to any of them?
> the characters? does an abandoned ET game open up the franchise to public domain?
I'm confused. I specifically called those examples out and suggested one way they could maybe be carved out to avoid being shut down by that exact concern. Even if my suggested 'way to carve' is dumb, my point was that lack of granularity, prevents carving out anything at all. Do you agree more granularity of some kind in copyright would help?
[–] ndriscoll 7 hours ago
[–] mrandish 5 hours ago
Yes. The original idea of copyright was to encourage more original creation AND later modification by granting exclusivity for a limited time in exchange for making it non-exclusive forever after.
The Copyright Act of 1790 set the duration at 14 years, with a 14 year extension if the author was still living after the first 14. It's been extended 4 times and is now 70 years after the death of the author or 95 years after publication / 120 years after creation. I agree it's now a cruel mockery of the original intent.
I have no hope this is fixable in any major way because it's now a fully bi-partisan issue. For decades now, RIAA/MPAA/SPA lobbyists have demonstrated absolute, long-term control of both major party's IP-related votes (despite what any politician claims while campaigning). There are only a handful of politicians for whom this is a hill they're willing to shed political capital on. And, in an honest moment, they'll admit the congressional process is stage managed such that regardless which party is in power at the moment (or even a super-majority), meaningfully restricting copyright closer to its original intent will always lose by at least one vote as long as the two-party duopoly controls the U.S government.
Given that sad, disgusting reality, my post was trying to suggest a way to claw back the smallest, most limited win for non-commercial retro preservation that might: A.) Have the slightest chance of actually happening, and B.) Actually be the slightest bit better than the shit sandwich we have now. The ironic part of making any constructive suggestion to improve things even 1%, isn't that even THAT will almost certainly be killed by the RIAA/MPAA/SPA lobby anyway, it's that those who agree with me will bury it under objections it doesn't do enough (or doesn't abolish all IP rights).
[–] ndriscoll 5 hours ago
[–] mrandish 4 hours ago
Sure, and that's what anyone into retro gaming or preservation has to do. The problem is that "law" is a legal monopoly on the use of force. So far, the retro preservation community has managed to preserve most of electronic gaming and computing's history up through around ~2010. But only because the technology didn't yet exist to make most 'legacy' digital IPs worth exploiting. There are signs the tacit truce that's existed between retro preservation and rights holders is crumbling.
Interest in retro is booming and Nintendo, EA, Sony and others are increasingly releasing new 'remasters' of retro IP. The same AI tech making decomps/recomps faster and easier for enthusiasts is also shifting the economics of retro monetization for IP rights holders. We can no longer rely on them "looking the other way" and tacitly allowing retro preservation. Rapacious media corporations are determined to squeeze every dollar from the expanded IP rights they paid a lot of political donations to purchase (California senator Nancy Pelosi is retiring a multi-hundred-millionaire). The DMCA and other provisions they bought into law are incredibly expansive. In the past, they had little reason to use them against retro gaming. Now they do.
[–] mvcosta91 15 hours ago
Oh boy oh boy. Time to make my boy GLM work on something.
[–] x______________ 14 hours ago
[–] Fabricio20 7 hours ago
[–] monster_truck 10 hours ago
It's been.... 13 years since I've bothered, but you'll want to also have it dig through a lot of the calculations/formulas for how things are balanced. No idea if they ever fixed it, but at one point I jokingly set the tax rate to poor people for 20% to get rid of them, and afaict this overflowed how unhappy it made them back into being maximally happy.
Not that it needs to be a perfect, literally multi-agent simulated system but the garbage collection and a few other things operate under the hood on far simpler terms than are reflected visually, IIRC the biggest issue was that the visual representation of the trucks and garbage are an approximation based off of the heat maps which are themselves just an approximation mapped to the buildings from some far simpler terms.
Not sorry to sperg out, I grew up obsessed with SC2k, was like 10 when I bought some 300 page book from B&N that broke down every single mechanic and how it was calculated and the "correct" way to win. 2013 broke my heart, I was so hype for it.
[–] Fabricio20 7 hours ago
[–] robotrobot 11 hours ago
[–] 72deluxe 14 hours ago
I remember the music being very good, and was sad to learn of the death of the guy who did it at EA a few years back. The menu music was amazing.
Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.
[–] iugtmkbdfil834 13 hours ago
[–] anal_reactor 14 hours ago
[–] Xirdus 11 hours ago
[–] hobofan 8 hours ago
[–] hypercube33 3 hours ago
[–] mitthrowaway2 13 hours ago
[–] NDlurker 13 hours ago
[–] tmpz22 11 hours ago
1) extract the art (including audio and other fixture data)
2) instrument some kind of parity-checker / validator against the base game
3) /loop to have an agent rebuild the entire game the way you want
The hard part is 2) and push comes to shove you could probably pay a part time high school intern to laboriously go through the game and make sure it is a faithful recreation.
IANAL, art assets are the IP of the creators. It would certainly be illegal to host or otherwise distribute the art assets you do not own. I see the industry coming down HARD on this form of reverse engineering if only because it is so easy.
[1]: https://simonwillison.net/2026/Oct/28/vibe-game-development/
EDIT: Shit, this is really going to incentivize game-streaming platforms (a la Google Stadia) and disincentivize gaming clients.
[–] monster_truck 10 hours ago
[–] popcar2 15 hours ago
But NFSU2 is abandonware that isn't available anymore so I hope they just leave it alone.
Also FYI for people on Linux, you need to enable unsafe WebGPU features for this to work. I use this command to make it work on Chromium:
chromium --enable-unsafe-webgpu --ozone-platform=x11 --use-angle=vulkan --enable-features=Vulkan,VulkanFromANGLE
[–] judge2020 11 hours ago
1. Copy NVIDIA’s Vulkan manifest to a filename Chrome’s sandbox permits:
sudo install -D -m 644 \
/usr/share/vulkan/icd.d/nvidia_icd.x86_64.json \
/etc/vulkan/icd.d/nvidia_icd.json
2. Launch Chrome with NVIDIA-only Vulkan enumeration and forced WebGPU interop: VK_DRIVER_FILES=/etc/vulkan/icd.d/nvidia_icd.json \
google-chrome-stable \
--ozone-platform=wayland \
--enable-features=ForceEnableWebGpuInterop
And then now I just have my chrome launcher store that environment variable with the feature set via chrome://flags/#force-enable-webgpu-interop(Note: running proprietary RPMFusion Nvidia drivers on Fedora KDE Wayland)
[–] herodoturtle 14 hours ago
"Convenience flag for WebGPU development. Enables best-effort WebGPU support on unsupported configurations and more! Note that this flag could expose security issues to websites so only use it for your own development."
Can someone who knows about this stuff please guide us in terms of what sort of security risk we would would be exposing ourselves to?
Thanks.
[–] William_BB 13 hours ago
Browsers on macOS do not require you to enable this feature. Does it mean it's on by default?!
[–] jeroenhd 12 hours ago
[–] hiccuphippo 13 hours ago
Oops, meant to reply to the GP.
[–] iugtmkbdfil834 14 hours ago
[–] moron4hire 13 hours ago
[–] AndriyKunitsyn 13 hours ago
There is a concept in US law: a trademark can be considered abandoned if the owner does not want to get into legal fights over its use. I am not a lawyer, but I guess something like this can be said about NFS trademark and the game's copyright in general - even if EA doesn't want to fight over this, they should, otherwise they risk losing/diminishing the value of IP. For a company which has IP as its main asset, it'd be bad.
[–] vel0city 12 hours ago
https://www.ea.com/games/need-for-speed/need-for-speed-unbou...
This same failure to defend concept doesn't apply to copyright, at all.
[–] newswasboring 13 hours ago
[–] striking 13 hours ago
[–] stavrus 12 hours ago
[–] staplers 13 hours ago
[–] underlipton 9 hours ago
First song that played (for me?) was Snoop Dogg feat. The Doors. Absolutely zero chance. There's a reason they won't/can't rerelease the game.
[–] alt227 6 hours ago
[–] qingcharles 11 hours ago
[–] birdsongs 8 hours ago
Any retail version of this game is mostly unplayable on modern PCs. Really appreciate the nostalgia bomb. I wasted so many hours of my life on this game on the original xbox.
[–] RedShift1 7 hours ago
[–] birdsongs 6 hours ago
(Recommend turning on ghost mode! There's literally thousands of other players.)
[–] Chaosvex 7 hours ago
Whoa!
(Sorry, couldn't resist.)
[–] rustyhancock 16 hours ago
But I think it's highly dubious to accept let alone solicit donations for copyrighted content.
[–] alexjplant 9 hours ago
[–] jimmyjazz14 11 hours ago
[–] flykespice 8 hours ago
[–] rvz 14 hours ago
Just because this game is old, does not mean they (nfsu2 [dot] xyz) own the rights to redistributing it which is what they are doing. Both the copyright for this game and the company is still live.
Even asking for donations is going to get them into trouble as well as inviting the rights holders to contact them directly.
So I don't think this site will survive for long. EA's lawyers have access to insurmountable funds which make this cat-and-mouse game disadvantageous to projects like this who are even showing the intention of asking for some form of financial contribution of support (money through donations).
[–] Forgeties79 13 hours ago
[–] blensor 14 hours ago
> Help, bugs and questions: our Discord. > Rights holders: legal (at) nfsu2.xyz.
I wonder if the email just goes to /dev/null
[–] m00dy 16 hours ago
[–] PorciiVorbesc 16 hours ago
No honor amongst thieves.
I miss the days when pirates did it for the love of the game.
[–] hobofan 15 hours ago
With movies more so than with games, the piracy scene and the organized/commercalized bootleg scene were never far apart. Few people sit in a cinema with a camcorder "for the love of the game" and risk criminal charges, while many people will do the same thing for a few hundred bucks.
[–] sigmoid10 15 hours ago
[–] EmX_3000 9 hours ago
[–] ssl-3 8 hours ago
Cam: Some regular person at audience-level aims a camera at the screen, usually with poor results. Easy to detect when the person in the next row gets up to go to the bathroom, if nothing else.
TS: "Telesync". Usually an inside job by a projectionist or similar, often with excellent audio (but sometimes not). Camera is usually very stable with an unoccluded view; these can be hard to detect if a viewer isn't paying particularly close attention.
Screener: Once upon a time, people with influence in things like the Academy Awards were sent physical copies of films to watch and judge at home. These copies were called screeners. Not as often a thing these days (with limited-access online streaming being a largely-solved problem), but they could be both very high-quality and very early. Sometimes, they included things like a periodic scroller or crawler that informed unaffiliated viewers that they were not allowed to be watching the thing they were watching. Sometimes, they also had one-off watermarks that were intended to show the source of a leak[1].
In the realm of leaky films, screeners were/are usually the superior format by a wide margin.
[1]: https://waxy.org/2014/01/ellen_degeneres_walter_mitty_screen...
[–] Grombobulous 14 hours ago
Will EA sell me Need for Speed Underground 2? Nope! They won't even acknowledge it exists on their website:
https://www.ea.com/games/need-for-speed
Just look under the "Need for Speed Games" menu. It's not even there in the sense of "we're proud of our heritage, look at a history of our old games."
I think this is what makes movie piracy a lot less romanticized. For the most part, Universal Studios is willing to sell me an old movie for a fair price. I bought the 4K remaster of Lawrence of Arabia for $5 on the Apple TV Store recently, and that's a very fair price. It's mostly the software and especially the game industry that is hostile to this idea.
I think copyright law should be modified to have more consideration for the rights holder's commercial abandonment. I would change it to add these parameters:
If a copyrighted work was sold to the general public at any point, and the rights-holder no longer sells that product in a way that a reasonable person would purchase and consume that work, or is no longer for sale in a manner reasonably consistent with its original form of sale (e.g., they used to sell Need for Speed Underground 2 as a one-time purchase but now it's only available as a subscription, or the price has been changed from $50 to $3,000), people are then free to copy and redistribute that work for non-commercial purposes, although they may collect donations for the purposes of covering distribution cost so long as they don't make those donations a prerequisite for the end consumer's access of the copyrighted work. The redistributor would also not be allowed to represent themselves as the rights-holder or do anything that would confuse people into thinking they were the original source of the work.
[–] frmersdog 9 hours ago
[–] vel0city 12 hours ago
So I can go to the store and buy any of these? No? Huh. Sounds like this is largely untrue for most films ever produced commercially.
https://en.wikipedia.org/wiki/List_of_Universal_Pictures_fil...
[–] boston_clone 2 hours ago
https://en.wikipedia.org/wiki/Public_domain_in_the_United_St...
[–] brink 15 hours ago
They started with a mission "for the gamers" to preserve consumer rights and force Rockstar to publish physical copies of the game, and it ended with them streaming nudes of the main character to pump their meme-coin.
[–] frmersdog 9 hours ago
[–] NooneAtAll5 13 hours ago
donations are a form of "thank you", completely voluntary
[–] Forgeties79 14 hours ago
Piracy has never been about the culture or game preservation or whatever. It’s about getting free stuff for 99% of pirates. There are people across the spectrum with additional motivations, for instance maybe somebody was annoyed by the state of streaming and it drove them to piracy. But at the end of the day, the vast majority people are downloading the stuff they want because it’s 1) free and 2) available to them.
I fully support piracy but I also don’t pretend it’s some high-minded philosophical reason. There are moments where that element comes into play for me, especially when it comes to losing media, but I’m not going to sit here and pretend that is the number one reason anyone opens up Pirate Bay or whatever came before.
[–] NooneAtAll5 13 hours ago
[–] Forgeties79 13 hours ago
[–] davkan 12 hours ago
[–] Forgeties79 11 hours ago
In case it wasn’t clear before I very much support piracy. What I don’t like is people making up high-minded reasons as window dressing. The percentage of people doing it for “legitimate” or otherwise “good” reasons is very, very small. On the other hand, I also don’t think online piracy inflicts enough harm for it to be necessary to make an excuse.
As for people who make it possible, that’s another thing entirely and I agree!
[–] mag7269 14 hours ago
Us, Pirates: “We each do it for what we lack most.”
[–] pixelstack 12 hours ago
[–] origini 16 hours ago
A company like EA, being known for protecting their critical assets, should not accept that someone is stealing their content from 22 years ago and then even asking for donations.
we should write to EA legal team asap.
/s
"I think it might be quite risky for them to ask for donations, might get them into more trouble"
[–] m00dy 16 hours ago
[–] origini 16 hours ago
[–] m00dy 15 hours ago
[–] fasterik 10 hours ago
[–] strickinato 9 hours ago
Came here to make this exact comment. So good.
[–] donatj 15 hours ago
[–] threetonesun 14 hours ago
[–] Jtarii 14 hours ago
[–] anthk 5 hours ago
[–] cite_please 15 hours ago
[–] MayeulC 18 hours ago
I do find it legally dubious to also host the assets, but at least they make it easy to jump in.
Free roam with online players is such a great concept! However, playing in the browser is not ideal. Are the extra features (name claims, multiplayer free roam, etc) available in a native version? It is unclear to me whether https://github.com/TalhaMudo/NFSU2Recomp includes these extra goodies.
A relatively good resource to discover game recompilations is https://recomp.gg/, but there is no obvious way to contribute, and no search functionalityy.
[–] leni536 15 hours ago
[–] gonzalohm 17 hours ago
[–] MayeulC 14 hours ago
Looking a bit more into it, they are now selling the game again, with some track removed (notably "space oddity").
NFSU2 is known for its iconic music, so I am not sure they could sell copies without at least some of the more iconic original music.
[–] sufficientsoup 16 hours ago
[–] jasomill 14 hours ago
[–] DANmode 15 hours ago
A firm has generational culture locked up, and won’t take money for even a low-effort re-release?
Nobody’s being harmed, here.
[–] anthk 5 hours ago
[–] havaloc 14 hours ago
[–] wiseowise 14 hours ago
[–] skeptic_ai 12 hours ago
[–] JDups 7 hours ago
[–] MayeulC 9 hours ago
Now, please vibecode me a winxp directx driver that serializes calls to its wasm counterpart, to enable graphics acceleration for such VMs. Sounds highly doable: virgl, virtio-gpu and Venus exist. Might be even simpler to do it for Vulkan and port dxvk to XP.
[–] Palomides 11 hours ago
[–] perarneng 6 hours ago
[–] herpderperator 2 hours ago
> The game's x86 code is translated to C ahead of time and compiled to WebAssembly.
So they decompiled the x86 into C which was fully able to be recompiled to WASM?
I'm also not sure of the legal repercussions...
[–] dom96 11 hours ago
[–] andix 4 hours ago
[–] Stevvo 10 hours ago
[–] hipsterstal1n 4 hours ago
[–] OrangeDelonge 6 hours ago
[–] dom96 5 hours ago
[–] moolcool 11 hours ago
[–] holtkam2 11 hours ago
[–] zacian 16 hours ago
[–] uncivilized 11 hours ago
[–] boltzmann64 13 hours ago
[–] stuxnet79 2 hours ago
[–] Dathuil 12 hours ago
Introduced me to so much music that shapped my musical tastes for years afterwards.
I miss this era of games when it felt like there was genuine inovation and competition in games and consoles. THPS2, THUG, Need for Speed. WWE all of them had unbelivable soundtracks and felt like they were trying to push the envelope with new features.
Was the 2000s-2015 the golden age of modern gaming?
[–] AngryData 8 hours ago
[–] bob1029 12 hours ago
It was the age of games being so difficult to make that you could only find things that survive the enduring process. There was still shovelware, but it was rare compared to what you find on Steam in 2026.
[–] tstenner 11 hours ago
[–] whycome 12 hours ago
[–] theropost 16 hours ago
This stuff is fun lately, I've been working on an engine for a while and ported a little game over to the browser here. It's a voxel kart racer as a browser project. Think classic kart racing, but with a voxel aesthetic. It's a fun little experiment, so I figured I'd share it here!
[–] hexad74 16 hours ago
[–] theropost 16 hours ago
[–] fartfeatures 11 hours ago
[–] tarruda 16 hours ago
[–] tap-snap-or-nap 16 hours ago
[–] Dries007 17 hours ago
[–] senfiaj 17 hours ago
[–] catoc 14 hours ago
[–] lbreakjai 15 hours ago
[–] senfiaj 15 hours ago
[–] KMnO4 16 hours ago
Whatever computer you’re using must be slower than a 4 year old phone.
[–] senfiaj 16 hours ago
[–] ekaryotic 11 hours ago
[–] gbraad 17 hours ago
[–] Xenoamorphous 14 hours ago
[–] herpdyderp 6 hours ago
[–] graso 15 hours ago
[–] jon-wood 15 hours ago
[–] janczechowski 12 hours ago
[–] tevlon 17 hours ago
[–] m00dy 16 hours ago
[–] DANmode 15 hours ago
Bits have been “fair game” for decades.
[–] hobofan 17 hours ago
[–] Ampersander 16 hours ago
[–] serf 16 hours ago
one could say it seems to already have budged.
[–] rvz 15 hours ago
[–] jon-wood 15 hours ago
In the case of NFSU2, a game which EA refuse to make available anywhere, I’m fine with people throwing a free version on the internet but let’s not throw the baby out with the bathwater here. Copyright is a part of what allows small indie studios making fun things possible because it means it’s viable to sell those things and pay people’s salaries. Maybe if along with the machine god and death of copyright we also get some form of wealth distribution which means people don’t need to fund food and shelter via their work I’ll get on board but I’m not holding my breath here.
[–] xpct 14 hours ago
Then why should I trust that systems will be built that will protect my future needs?
[–] DANmode 15 hours ago
It honestly made me really sad.
I’m especially confused in the context of technology (are you familiar with the historical context of the term “hacker”? serious question!).
Yes: people do things all day every day not explicitly allowed or protected by law.
[–] thrownawaysz 16 hours ago
Steal a game and you are a pirate.
Steal 1000 games and you are OpenAI/Anthropic/Google/[insert big tech company name here]
[–] estebarb 9 hours ago
[–] luizsantana 9 hours ago
[–] geekgod382 14 hours ago
[–] bwnkl 14 hours ago
So nice to see this work in a browser on my ancient smart phone without any issue.
[–] 72deluxe 14 hours ago
They also remember Screamer and Screamer 2 being great around the same time.
Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.
[–] Hnedelin 4 hours ago
[–] SylonZero 13 hours ago
[–] diegochavarrosu 13 hours ago
[–] gmmachine 12 hours ago
Second, accepting donations for an EA game might be a bad idea; the recompile itself freely accessible without donations might stay around.
[–] selectAll 13 hours ago
[–] harrisoned 14 hours ago
[–] andix 16 hours ago
[–] haunter 16 hours ago
[–] freetonik 14 hours ago
[–] redbell 16 hours ago
I didn't play much NFS back then, the two racing games that I played mostly in the past were Screamer 2 & Test Drive 6.
[–] BLKNSLVR 15 hours ago
[–] sgt 18 hours ago
[–] joshdavham 8 hours ago
[–] boredemployee 3 hours ago
[–] Allwynd 14 hours ago
On the website they seem to be doing NFSUG1 as well and it's my favorite version of NFS and I hope I can check it out when it's ready.
[–] animalrap 11 hours ago
[–] sheepscreek 13 hours ago
[–] whatever1 8 hours ago
My Pentium 4 + Geforce 6600 was struuuugling!
[–] AlfeG 13 hours ago
[–] Uptrenda 3 hours ago
I've thought about this so much as I'm building my own game. I see all these amazing assets in older works like music, 3d models, textures, and so on, yet if you use any of it you're just going to get sued. I feel like there could be a good middle ground that might work for the publisher better than just keeping everything in a warehouse...
This website here is likely to be sent some not-so-polite emails soon telling them to take it down as they don't own the assets...
[–] assadkhan84 16 hours ago
[–] wald3n 10 hours ago
[–] avodonosov 1 hour ago
[–] ReptileMan 16 hours ago
[–] dainiusse 15 hours ago
[–] 72deluxe 13 hours ago
Thank you, EA.
[–] wg0 14 hours ago
[–] kzzzl 6 hours ago
[–] wald3n 9 hours ago
[–] alexpadula 12 hours ago
[–] gejose 14 hours ago
[–] bix6 15 hours ago
[–] holoduke 6 hours ago
[–] tsss 6 hours ago
[–] chiengineer3 13 hours ago
[–] monster_truck 10 hours ago
Potentially controversial opinion but I think the WS6 has aged extremely well compared to a lot of other designs of 02-03. Those ram air scoops still look cool as fuck
[–] sevenseacat 14 hours ago
[–] gigel82 10 hours ago
[–] brcmthrowaway 10 hours ago
[–] logicallee 10 hours ago
[–] alexpadula 13 hours ago
[–] polytely 16 hours ago
[–] nonethewiser 14 hours ago
Use yandex for this sort of thing.
If you actually recreated entirely new assets then it would get interesting. I suppose we will get there, and perhaps sooner rather than later.
[–] sheepscreek 13 hours ago
Second that, and we'd get higher quality assets. Game engines could be rewritten/rewired to support ray-tracing and what not. Exciting.
[–] breisa 15 hours ago
[–] hombre_fatal 14 hours ago
Perhaps game developers already have the tools they need: try distributing your browser version of a game anybody cares about instead of a 20 year old game. This game isn't even available on Steam/GOG.
[–] cubefox 13 hours ago
> yet people still go out and buy the official game.
Not all people, especially not if piracy is easy.
[–] hombre_fatal 12 hours ago
The same reason you buy any game. Why did anyone pay for Runescape when it ran in the browser? Btw, with webgl/webgpu/wasm you can make high fidelity, high performant 3D games. The top games on Twitch are World of Warcraft, League of Legends, and Minecraft -- all trivial to build in the browser.
But browser gaming isn't relevant to the point. It's just piracy. The only reason this is on HN is because "click here to play this pirated game" is a lot more interesting than "download this pirated game".
Piracy didn't kill the gaming industry. I think the bigger threat is indie games that are trivial to clone with AI.
[–] cubefox 10 hours ago
[–] jareklupinski 16 hours ago
the people that just put out a cute site and stay low tend not to attract lawyers
[–] KronisLV 16 hours ago
Some lawyers are extremely litigious.
This might be daydreaming and wholly unreasonable, but I think that it should go like this: “As a developer/publisher you either provide a product available for purchase for a reasonable price (not larger than release price, adjusted for inflation) OR you are not allowed to take down game preservation efforts.”
Can’t afford to patch the game for vulnerabilities in the code or host servers? That’s okay, the community will do that for you after they reverse engineer it.
But that’s not the world we live in. Personally I think that even projects like SPT-AKI are okay.
[–] jareklupinski 14 hours ago
i worked at a place where to get anything done, you had to demonstrate "Business Impact": is what you're about to do going to actually help revenue? if not, move on to something that does
i agree, a suit should only be taken seriously if the company can demonstrate that they are actively losing revenue because of the game preservation effort, otherwise toss it in the bin
why are big name businesses wasting money on litigating against small sites that dont actually impact them anyway? perhaps if they knew that their lawyers were wasting time chasing frivolous suits and actually costing their company's good will, while not actually giving their business impact...
[–] rvz 13 hours ago
Because the lawyers can for example, argue that their current games can be future targets of unauthorized recomp'd redistributions that will impact the sales of the business.
Nintendo also sells and offers old games digitally and they have the correct rights in redistributing them which this still counts as a "actively commercial game" even if it is old.
These companies don't care about ripped and recompiled games if it is done for private use. They only care if the game and its assets are redistributed in an unauthorized manner.
[–] rvz 15 hours ago
It costs EA nothing and their owners have funds from sources that make the cat-and-mouse game expensive for the reuploaders.
[–] rfgplk 15 hours ago
[–] krapp 14 hours ago
[–] vachina 13 hours ago
[–] est 1 hour ago
Disclaimer: instant start game after loading.
add ?host=1 to start a LAN/WAN game and share the link.
[–] epolanski 13 hours ago
Seems like it's been recompiled for wasm, but how was the server built and free roam multiplayer implemented?
[–] dezgeg 13 hours ago
Lots and lots of vibecoding.
[–] krapp 13 hours ago
[–] Forgeties79 13 hours ago
[–] diimdeep 14 hours ago
Online needs reimplementation, with matchmaking instead of lobby list, and matching cars, otherwise it is not fun.
[–] luxuryballs 12 hours ago
[–] gaudystead 5 hours ago
[–] DarmokJalad1701 7 hours ago
[–] Markoff 13 hours ago
Graphics (WebGPU)
Firefox for Android has no WebGPU yet. Play in Chrome.GPU-OFF-FIREFOX-ANDROID
[–] hypfer 12 hours ago
Which I guess is cool that LLMs can compile stuff to wasm, but there is absolutely nothing new, interesting or good about this.
We had piracy before. The only thing that changed is that it is packaged into an html wrapper now
I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities. The multiplayer features here have me thinking about other old games that could be brought online and how fun it could be. SimCity 2000 where all the neighboring cities are real and operated by other players…