Hacker News
points by mvcosta91 16 hours ago | 0 comments
Sim City (2013) with large maps.

Oh boy oh boy. Time to make my boy GLM work on something.

[–] x______________ 16 hours ago
Please keep us updated!
[–] Fabricio20 8 hours ago
PLEASE keep us updated!!
[–] monster_truck 12 hours ago
Isn't that one dependent on a handful of online components they never gave us access to? Either way I'm sure you could just invent your own matching API that works better. Definitely share it when you finish!

It's been.... 13 years since I've bothered, but you'll want to also have it dig through a lot of the calculations/formulas for how things are balanced. No idea if they ever fixed it, but at one point I jokingly set the tax rate to poor people for 20% to get rid of them, and afaict this overflowed how unhappy it made them back into being maximally happy.

Not that it needs to be a perfect, literally multi-agent simulated system but the garbage collection and a few other things operate under the hood on far simpler terms than are reflected visually, IIRC the biggest issue was that the visual representation of the trucks and garbage are an approximation based off of the heat maps which are themselves just an approximation mapped to the buildings from some far simpler terms.

Not sorry to sperg out, I grew up obsessed with SC2k, was like 10 when I bought some 300 page book from B&N that broke down every single mechanic and how it was calculated and the "correct" way to win. 2013 broke my heart, I was so hype for it.

[–] Fabricio20 8 hours ago
I recall initially playing it pirated back in the day, you'd run an emulator locally for the server component and play offline! We had it back then, probably way easier nowadays (and likely more stable).