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points by macNchz 16 hours ago | 0 comments
I played this when it was new, taking turns at the keyboard of my friend’s gaming PC. Kind of wild to revisit on my phone today and have it work perfectly.

I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities. The multiplayer features here have me thinking about other old games that could be brought online and how fun it could be. SimCity 2000 where all the neighboring cities are real and operated by other players…

[–] mrandish 9 hours ago
> I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities.

Indeed. NFS:U2 came out in late Nov 2004, goes double platinum, sells 11M copies and EA shut down online multiplayer in Aug 2006. Reasonable debate can be had about time frames but games out of print over 20 years should be an easy call. The problem isn't just copyright duration, it's also lack of granularity. We need a middle-ground like 'Expanded Fair Use' which kicks in after 20 years and enables non-commercial sharing of the actual code, without also looping in rights to long-lived franchise characters (Mario, Sonic, Zelda) or an entire 'cinematic universe'. It's the 'all-or-nothing' that lets publishers effectively block everything by arguing "But then anyone will be able to make all-new Need For Speed or Final Fantasy games."

As for "all sorts of cool possibilities", just look at what the retro modding community has already done with HD texture packs, expansions and fan translations.

[–] userbinator 2 hours ago
Reasonable debate can be had about time frames but games out of print over 20 years should be an easy call.

FWIW patents usually also expire after 20 years.

[–] basch 8 hours ago
how would music rights work in such a situation when they were licensed? how much of a game is licensed from someone else? the engine? the characters? does an abandoned ET game open up the franchise to public domain?
[–] Fabricio20 8 hours ago
I'd argue so! The music producers made their money, the original company made their money. The game isn't sold or updated anymore. Music was part of the game, it stays part of the game. Noone is profiting from it (with this clause, ie: non-commercial is the main thing for community/public domain takeover). For the music and similar assets the clause is usually already clear even nowadys, as long as the music is being displayed alongside the game, it's fine (that's how 99% of the music copyright works nowadays with modern games re streaming, unless the music company is backwards because they are greedy).

We need to kill indefinite (or even long) copyright and the music industry has been one of the worst offenders.

[–] mrandish 7 hours ago
I don't have all the answers. IP rights are complete shit show. My point was that instead of trying to "fix it all" or "chuck it all" (which I don't think political reality will allow anytime soon), maybe we can start by slicing off a few less contentious, smaller wins (like non-commercial, out-of-print >20 years, code only).

Every sentence you wrote was a question. Do you have a solution to suggest to any of your questions? Or even an idea on how come up with or evaluate proposed solutions to any of them?

> the characters? does an abandoned ET game open up the franchise to public domain?

I'm confused. I specifically called those examples out and suggested one way they could maybe be carved out to avoid being shut down by that exact concern. Even if my suggested 'way to carve' is dumb, my point was that lack of granularity, prevents carving out anything at all. Do you agree more granularity of some kind in copyright would help?

[–] ndriscoll 8 hours ago
Shouldn't we want anyone to make all-new Need For Speed or Final Fantasy games? Isn't more creativity literally supposed to be the point of copyright? Is Square harmed if someone makes their own story in the FF6 setting 32 years later (and even if they were, why should we care)? Or even if some random person wants to maintain an old piece of software that they didn't originally write: good!
[–] mrandish 6 hours ago
> Isn't more creativity literally supposed to be the point of copyright?

Yes. The original idea of copyright was to encourage more original creation AND later modification by granting exclusivity for a limited time in exchange for making it non-exclusive forever after.

The Copyright Act of 1790 set the duration at 14 years, with a 14 year extension if the author was still living after the first 14. It's been extended 4 times and is now 70 years after the death of the author or 95 years after publication / 120 years after creation. I agree it's now a cruel mockery of the original intent.

I have no hope this is fixable in any major way because it's now a fully bi-partisan issue. For decades now, RIAA/MPAA/SPA lobbyists have demonstrated absolute, long-term control of both major party's IP-related votes (despite what any politician claims while campaigning). There are only a handful of politicians for whom this is a hill they're willing to shed political capital on. And, in an honest moment, they'll admit the congressional process is stage managed such that regardless which party is in power at the moment (or even a super-majority), meaningfully restricting copyright closer to its original intent will always lose by at least one vote as long as the two-party duopoly controls the U.S government.

Given that sad, disgusting reality, my post was trying to suggest a way to claw back the smallest, most limited win for non-commercial retro preservation that might: A.) Have the slightest chance of actually happening, and B.) Actually be the slightest bit better than the shit sandwich we have now. The ironic part of making any constructive suggestion to improve things even 1%, isn't that even THAT will almost certainly be killed by the RIAA/MPAA/SPA lobby anyway, it's that those who agree with me will bury it under objections it doesn't do enough (or doesn't abolish all IP rights).

[–] userbinator 1 hour ago
For decades now, RIAA/MPAA/SPA lobbyists

They now have an opposition which might have the $$$ and will to fight against copyright: AI lobbyists. The world's richest man owns an AI company. As AI makes people realise just how much everything is a derivative work, and remixes of this nature become easier, I suspect the whole concept of IP is going to change dramatically and more people will question its necessity.

or doesn't abolish all IP rights

While that might not happen fully, AI might be the catalyst driving things in that direction.

[–] ndriscoll 6 hours ago
That's why we should simply normalize breaking the law. The war on use of our own cultural history is the same as the war on drugs: indefensible. Our predecessors have decided to make our government into a mockery of what it was supposed to be. So give their laws the respect they deserve: none.
[–] mrandish 5 hours ago
> That's why we should simply normalize breaking the law.

Sure, and that's what anyone into retro gaming or preservation has to do. The problem is that "law" is a legal monopoly on the use of force. So far, the retro preservation community has managed to preserve most of electronic gaming and computing's history up through around ~2010. But only because the technology didn't yet exist to make most 'legacy' digital IPs worth exploiting. There are signs the tacit truce that's existed between retro preservation and rights holders is crumbling.

Interest in retro is booming and Nintendo, EA, Sony and others are increasingly releasing new 'remasters' of retro IP. The same AI tech making decomps/recomps faster and easier for enthusiasts is also shifting the economics of retro monetization for IP rights holders. We can no longer rely on them "looking the other way" and tacitly allowing retro preservation. Rapacious media corporations are determined to squeeze every dollar from the expanded IP rights they paid a lot of political donations to purchase (California senator Nancy Pelosi is retiring a multi-hundred-millionaire). The DMCA and other provisions they bought into law are incredibly expansive. In the past, they had little reason to use them against retro gaming. Now they do.

[–] cowlevel 1 minute ago
Sharing tiny ROM files is one of the easiest illegal things to not be caught doing. So is emulator development. If the Switch emulator people had put their git forge on Tor, it'd still be up.
[–] mvcosta91 16 hours ago
Sim City (2013) with large maps.

Oh boy oh boy. Time to make my boy GLM work on something.

[–] x______________ 16 hours ago
Please keep us updated!
[–] Fabricio20 8 hours ago
PLEASE keep us updated!!
[–] monster_truck 12 hours ago
Isn't that one dependent on a handful of online components they never gave us access to? Either way I'm sure you could just invent your own matching API that works better. Definitely share it when you finish!

It's been.... 13 years since I've bothered, but you'll want to also have it dig through a lot of the calculations/formulas for how things are balanced. No idea if they ever fixed it, but at one point I jokingly set the tax rate to poor people for 20% to get rid of them, and afaict this overflowed how unhappy it made them back into being maximally happy.

Not that it needs to be a perfect, literally multi-agent simulated system but the garbage collection and a few other things operate under the hood on far simpler terms than are reflected visually, IIRC the biggest issue was that the visual representation of the trucks and garbage are an approximation based off of the heat maps which are themselves just an approximation mapped to the buildings from some far simpler terms.

Not sorry to sperg out, I grew up obsessed with SC2k, was like 10 when I bought some 300 page book from B&N that broke down every single mechanic and how it was calculated and the "correct" way to win. 2013 broke my heart, I was so hype for it.

[–] Fabricio20 8 hours ago
I recall initially playing it pirated back in the day, you'd run an emulator locally for the server component and play offline! We had it back then, probably way easier nowadays (and likely more stable).
[–] robotrobot 12 hours ago
I've already something similar - https://city.scaleupcto.com - including datacenters and AI research labs with associated disasters... I have a v2 with multiplayer which I need to finish off, exactly as you describe!
[–] tim-projects 2 hours ago
Heads up the gradient background combined with white font makes buttons unreadable on my phone
[–] 72deluxe 15 hours ago
I recall playing the demo level on an Elonex laptop that my brother had for work and we played it repeatedly. When SE came out with the 3DFX support, we were absolutely amazed at the fog and water effects in game.

I remember the music being very good, and was sad to learn of the death of the guy who did it at EA a few years back. The menu music was amazing.

Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.

[–] shrubby 11 hours ago
Death Rally 2026!
[–] jtwaleson 9 hours ago
That brings me back. Greg Peck!
[–] iugtmkbdfil834 15 hours ago
I just saw a game on itch with psx LDS 'reimagining'. Gonna be fun times.
[–] anal_reactor 15 hours ago
On one hand I'm all for preservation of video games. If the publisher refuses to sell it for a reasonable price, then that's moral permission for piracy. On the other one... the magic isn't there anymore. I'm not a kid. There are very, very few games I can revisit and actually have fun.
[–] Xirdus 13 hours ago
To me, NFS Underground 2 is one of those games I can revisit time and time again. It's one of the most fun arcade racing games ever made.
[–] hobofan 9 hours ago
Yeah, same. I jumped in via the website, and after driving around for ~5 minutes the main thing in my head was "damn, this is fun". And now, half my Saturday is gone...
[–] hypercube33 4 hours ago
I forget if it was NSFU2 or what but they had this in actual arcade games. For like $2 you could get a smart card to store your account, car, customizations, stats etc. Pop it in and load your ride up and my wife and I put in so many hours in the arcade playing this damn thing.
[–] mitthrowaway2 14 hours ago
But when you have a kid, you might want to share the experience with them. They'll see the magic.
[–] NDlurker 14 hours ago
My brother has our Xbox from when we were kids and his kids love all those games we grew up with.
[–] tmpz22 12 hours ago
While many games don't age well I'm confident a surprising number of games can be remastered into a playable state.

1) extract the art (including audio and other fixture data)

2) instrument some kind of parity-checker / validator against the base game

3) /loop to have an agent rebuild the entire game the way you want

The hard part is 2) and push comes to shove you could probably pay a part time high school intern to laboriously go through the game and make sure it is a faithful recreation.

IANAL, art assets are the IP of the creators. It would certainly be illegal to host or otherwise distribute the art assets you do not own. I see the industry coming down HARD on this form of reverse engineering if only because it is so easy.

[1]: https://simonwillison.net/2026/Oct/28/vibe-game-development/

EDIT: Shit, this is really going to incentivize game-streaming platforms (a la Google Stadia) and disincentivize gaming clients.

[–] monster_truck 12 hours ago
Game streaming is a massive loss leader (you can see this reflected in the increasingly slim per-month usage limits multiplied by the rising subscription prices), video at scale is far from a solved problem. Even with 8-12 simultaneous encodes per GPU (or iirc about double that from the accelerators) getting the density per rack to actually support the number of concurrent players required to approach being a commercial success is still very far away. This also ignores the very real logistical constraints decently routed bandwidth.