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points by aw1621107 8 hours ago | 0 comments
Kind of curious where all this syntax talk came from given neither the article nor other comments are talking about it. Much of the rest seems to have a tenuous connection at best to the comment you are replying to.

That being said...

> For instance, why copy C++'s "::" for paths when Rust was a greenfield programming language without the burden of backwards compatibility?

The concept of a strangeness budget [0] is probably relevant here - if you want to appeal to a particular audience (C++ programmers in this case), you probably want to limit "strangeness" to places where it's likely to make the largest impact. From this lens it might be interesting to look at your question from the other direction: What would the benefit be of not copying C++'s syntax in this context, if any, and is that worth spending part of your strangeness budget?

Also this comment [1] from a few days ago seems well-timed, though it's answering a slightly different question:

> The `::` syntax allows the compiler to identify and resolve all the static paths before any type inference or other analysis. This is important because macros are expanded between these stages, and can in turn introduce more static names which must also be resolved before any further compilation.

Unfortunately I haven't been able to find an authoritative explanation of why :: instead of something else, though given how old it is [2] I'd guess it's one of those strangeness budget decisions.

> ("= Expression except LazyBooleanExpression or end with a }").

Based on the syntax diagram this bit is for let-else. If you look at the RFC [3] you'll get the answer you seek:

> While allowing e.g. if {} else {} directly in the expression position is technically feasible this RFC proposes it be disallowed for programmer clarity so as to avoid ... else {} else {} situations as discussed in the drawbacks section. Boolean matches are not useful with let-else and so lazy boolean expressions are disallowed for reasons noted in future-possibilities. These types of expressions can still be used when combined in a less ambiguous manner with parentheses, which is allowed under the two expression restrictions.

> Turbofish, could probably have been avoided by not using "<" and ">" both as type argument delimiters and as an operator for comparison. Scala 2 for example does it differently, using "[" and "]" for type argument delimiting.

Rust did in fact use square brackets for generics early on, but that was later changed to angle brackets [4, 5]. I haven't been able to dig up explicit discussions as to why, though again I suspect strangeness budget concerns were at least part of the reason.

Using square brackets for types is probably not a change that can be made in isolation either; at a minimum you'd need to consider how that interacts with indexing/function calls/etc. and how those in turn interact with traits (e.g., if manual implementation of function traits is ever stabilized).

Also, from what I understand the turbofish was never strictly necessary, and in fact it actually is possible for Rust to eliminate the need for the turbofish thanks to the magic of editions ([6]). It's "just" a matter of someone taking up the cause and gathering sufficient consensus.

> Using two different operators for what one could call "type annotations", namely both ":" and "->", in different cases, feels ugly to me.

You might find this email from Graydon Hoare interesting [7]. Among other things he says:

> If the argument's about consistency, I think the consistent thing to do is to keep ":" as a separator between bindings and types. My eyes get a little fuzzy guessing the associativity of "let x : fn(T) : U;" in a way that they do not when reading "let x : fn(T) -> U;". But I suppose reasonable people could disagre, or phrase the consistency requirement differently. My math professors would cry.

[0]: https://steveklabnik.com/writing/the-language-strangeness-bu...

[1]: https://news.ycombinator.com/item?id=50369228

[2]: https://web.archive.org/web/20130118053116/http://static.rus...

[3]: https://rust-lang.github.io/rfcs/3137-let-else.html

[4]: https://github.com/rust-lang/rust/commit/70b009178cf050d5bb7...

[5]: https://github.com/rust-lang/rust/commit/0107d6a81d2180d3a1e...

[6]: https://github.com/rust-lang/rfcs/pull/2544

[7]: https://web.archive.org/web/20201111221825/https://mail.mozi...

[–] xscott 8 hours ago
I agree it's weird there's all this syntax talk in a dead thread of a flagged post about a different topic. I guess language (and now community) wars can't help but devolve into this. As for strangeness, all three of these are valid:

    let mut a = Vec::<u32>::new();
    let mut b = <Vec::<u32>>::new();
    let mut c = <Vec<u32>>::new();
but I think most C++ programmers would expect:

    let mut d = Vec<u32>::new();
which is not allowed. Pretend it's a different type, because really you'd just use the vec! macro for this.

Last I looked, there's another oddity in the lexer/parser with a.0.1 coming out as Id(a) DOT F64(0.1) and a later stage recovers the intent Id(a) DOT Int(0) DOT Int(1).

[–] aw1621107 5 hours ago
> I guess language (and now community) wars can't help but devolve into this.

I suppose I'm a bit more optimistic than you; I feel that most commenters tend to do a pretty good job of not veering into unrelated topics, even when things start getting heated. The lobste.rs discussion on this post, for instance, seems to have avoided these tangents.

> As for strangeness, all three of these are valid:

To mangle a quote from a certain movie, "The strangeness budget is more what you'd call 'guidelines' than actual rules" :P

I agree that most C++ programmers would expect what you showed, but as with many things the turbofish is a tradeoff (unfamiliar syntax vs. ease of parsing). I presume the Rust devs at the time thought the tradeoff was worth it and there just hasn't been sufficient consensus/motivation to change it since then.

I recall someone here talking about the oddity you mention, but I don't remember if they said it was an implementation quirk or something more fundamental to Rust's grammar.

[–] xscott 3 hours ago
My speculation about the grammar stuff is a little different. I dove into Rust the first time when it was still Graydon's Ocaml+Cyclone style, and the transition to the new syntax felt like it happened overnight. I think there were a lot of talented kids moving really fast, and I think they stumbled in a couple places.

Within reason, syntax doesn't really matter to me though. For instance, I was eager to learn the original sigil-based language. The downside to using familiar syntax in a radically different language is that the differences really catch you by surprise.

I fumbled around for a while before I learned those three bits of turbofish above, and I put them in my notes once I found them. It wasn't an easy thing to search for because the nomenclature and concepts are all different. Generics - not templates, traits - not classes, associated functions - not constructors. I'm still not sure about that last one. More debits to the strangeness budget.

Anyway, syntax and nomenclature are things any serious developer would get past. I thought a lot about starting a blog to document the real stumbling points I hit, but it would be tedious and whiny, and I'm not interested in building an audience.

[–] aw1621107 2 hours ago
Sounds like you're far more qualified than I am to be discussing Rust's syntax choices/changes! I haven't been around nearly as long.

> The downside to using familiar syntax in a radically different language is that the differences really catch you by surprise.

Definitely agreed. It's a fine needle to thread for devs and I would not be surprised if there were tradeoffs to be made between familiarity and not importing too much of the inspiring language.

> I thought a lot about starting a blog to document the real stumbling points I hit, but it would be tedious and whiny, and I'm not interested in building an audience.

For what it's worth I personally think I'd find such a thing interesting to read. Sounds like it could make for some good feedback for better onboarding as well (well, assuming you're not talking about stumbling points from your first forays into Rust. But even those can still have some intellectual value, if the interest in Graydon's reflections on Rust's early days are any indication)

[–] xscott 1 hour ago
Thank you for the friendly compliment, but I'm not qualified to say more than a little about Rust's syntax. I just have speculations about the parts I needed and which surprised me.

As for the blog, it would not have been good for onboarding people to Rust. "Stumbling points" was the wrong phrase. I meant something stronger and more critical than that.

Anyway, thank you for the friendly chat! Time for me to go to bed.

[–] funopire 1 hour ago
Hello distracting, trolling sockpuppet. No, it is not at all weird, when actually reading some of the links in the article.