I'm building Retro Song Bird, a speaker that plays the soundtracks from your classic Game Boy and Game Boy Color games. There were a ton of unique technical challenges to building the prototype in a way that could play instantly, have cool features, and not attract lawsuits from IP holders! I've discovered a ton about the artistry of these early game music composers and the technical limitations imposed on them. I've also discovered a ton of hidden bangers as I collected and tested 150+ carts. I'm most excited to see how people make music using the stems of classic tracks or perform DJ sets with two beat-synced carts. Happy to answer any questions, thanks!
[–] Luc 7 hours ago
[–] bmalicoat 6 hours ago
I also go through and measure the music duration since some tracks are made to loop indefinitely and I measure the BPM of the tracks so you can sync two Retro Song Birds and change the tempo over MIDI and beat match them. Basically like a DJ set with carts instead of vinyl.
[–] ceroxylon 5 hours ago
[–] bmalicoat 5 hours ago
I haven't had the courage to join a meeting at my day job on the GB Camera yet haha
How did you automate finding the music player code (and initializing it for different tracks) for +1900 ROMs?