[–] cogman10 15 hours ago
[–] bluGill 5 hours ago
The hard part of all webcam libraries is all the different webcams running all their different proprietary protocols.
[–] MindSpunk 12 minutes ago
It's not that difficult to write cross platform C++ code. Consuming the dependency is always painful. What build system does it use? What compilers does it support? How do you get the code? There is 0 standardization for these things.
C++ code isn't always that portable either. Old code in a new compiler is very likely to break on warnings, especially if the old code made the high quality decision to hard code -Werror in their build system.
From personal experience Rust as a package and ecosystem is far more portable than C++.
[–] pjmlp 9 hours ago
[–] edoceo 9 hours ago
[–] pjmlp 9 hours ago
However that has been true since 2016, and here we are, 10 years later.
[–] justincormack 8 hours ago
[–] Krutonium 9 hours ago
[–] bluGill 5 hours ago
People get too hung up on package managers. When you're building your own proprietary you don't really need a package manager, you just need a central place to download the tarballs from. Or you could do a monorepo and just build everything locally - in 2012, that means you start your build before you leave Friday afternoon, and when you come back Monday, everything's built.
[–] jpc0 11 minutes ago
The only reason why a cross platform well supported C++ package/module isn't available is because nobody has bothered to build it.
If it really is something that bugs you then be the one to do it, throw your clanker of choice at it and integrate it into a project you run in production.
"Chromium ahips with it" isn't a valid excuse these days, that is likely an hour or two away with a modern LLM, building and packaging electron is more work.
[–] jasomill 12 hours ago
The real difference is that Rust provides a package repository with a unified build system that's as simple to use as NPM or NuGet.
vcpkg which is similar exists today, but it didn't in 2015 when Discord started, still isn't anywhere near as comprehensive as package repositories for languages where package management is part of the standard toolchain, and the underlying build systems are far messier under the hood.
It can also be helpful in development to use libraries built from source as part of the application's build process, at least as an easily-accessible option, which wasn't common practice in most C/C++ ecosystems historically where different libraries used different build systems and if you wanted to integrate them into something like a Visual Studio solution for easy reference to source code during development and debugging you were often on your own.
Chrome had already solved the hard problem of "how do we support webcams on linux, windows, and mac" and you as the dev just needed to use the Javascript webcam api. ( https://developer.mozilla.org/en-US/docs/Web/API/MediaDevice... )
In C++ land, you are ultimately going to either need to cook up your own webcam library or look for a 3rd party (which, in 2010, likely didn't exist) to provide it.
Today, there are a few easy to discover rust crates which provide cross platform webcam apis. But further, rust does cross platform better than C/C++ IMO. It's really easy to change how code is compiled based on the target. That was all well thought out because rust was supposed to be a language for browsers.