Having played all those games before GoldenEye, I still thought GE was groundbreaking and raised the bar for both PCs and consoles. My guess is it's harder for those who came after to go appreciate it. Or really anyone who needs stable, high frame rates. Because GE's low frame rate is probably its biggest flaw.
[–] Glyptodon 10 hours ago
[–] paulryanrogers 4 hours ago
GoldenEye had better graphics (if static lighting), big levels, lots of detail (for the era), realistic (mo cap) animation, blood stains where you struck an opponent, could shoot the hat off someone, higher tick rates than most PC multiplayer, an interesting story with intriguing set pieces (mostly), and multiplayer options galore (unmatched until Unreal's mutators).
Screen sharing and low frame rates were all I can recall disliking. And the former could be solved with some cardboard ;). Nowadays you can play emulated or decompiled with high resolution and high frame rates. The models may not hold up as well, while most everything else is great.
[–] olelele 13 hours ago