New renderers, new engines, The Purist Mod, GMDX, The Nameless Mod...
[–] matheusmoreira 1 day ago
[–] giobox 1 day ago
What has been shown so far looks worse than many of the free modded versions out there, and with AI lowering the bar for modifying games every week… As an experiment I asked Claude to take the source code from the browser port of the game that appeared on GitHub recently, add coop multiplayer, 32:9 ultra wide support and as much of the graphical enhancements from the remaster video.
It took about 4 prompts, and I have builds playable on Linux, MacOS and Windows, with coop. Gets well over 300fps on my Mac Mini as uses metal on an a Mac.
It really makes you think how long the business models of companies like Nightdive Studios (specialists in remastering old games for modern systems) can last, when you can “remaster” entire games in very few prompts.
[–] rjh29 1 day ago
[–] soulofmischief 1 day ago
I am SO hyped for the Thief remaster they're putting out next month, and I enjoyed chewing through the Shadow Man remaster this year, but I was disappointed by how some of the textures looked when upscaled. Lots of artifacts. Of course, everyone is doing this now. Look at the absolutely horrible textures in Square Enix's KH1 remaster. At least with Shadow Man, a majority of textures were recreated from source. And also, at any time you can switch to the original textures! Truly a passion project.
[–] AlexandrB 1 day ago
But probably the worst trend with modern remakes is taking the original games off of online stores or "upgrading" them to the remake thus making the original unavailable. Combined with the "demakes" trend above and it seems like we're actively destroying many historical games with these "remakes".
[1] https://www.digitalfoundry.net/articles/digitalfoundry-2021-...
[–] keyringlight 1 day ago
[–] shmerl 1 day ago
[–] account42 1 day ago
[–] izacus 1 day ago
[–] giobox 1 day ago
Dishonored 2’s fictional city of “Karnaca” gave me similar joy to explore and unpack as when I first encountered Hong Kong in Deus Ex.
> https://en.wikipedia.org/wiki/Harvey_Smith_(game_designer)
[–] jasomill 1 day ago
[–] giobox 1 day ago
Bioshock has never been in the same category for me, because it is very focused on run and gun combat, for this reason I’ve never felt it worked as an “immersive sim”. The levels aren’t nearly as open plan either, and there isn’t anything like the focus on providing players with multiple pathways to solve the same objective. It’s still great in its own right of course.
It’s not a perfect test for defining “immersive sims” - it’s a broad term - but I do think a key attribute is being able to complete many objectives using tools other than shooting someone. Bioshock leans much more into the shooting people than any of the other games mentioned.
[–] ceuk 1 day ago
[–] FuriouslyAdrift 1 day ago
One of the few modern games that actually got me tense and scared. It is a really good game.
[–] satvikpendem 1 day ago
[–] thor-rodrigues 1 day ago
Unfortunately I have the impression that the final part was rushed, as the story feels incomplete at best. I wish Arkane could dedicate 6 more months to this game.
[–] spopejoy 6 hours ago
I mean there's deathloop ... not saying it's anywhere near as good.
It does seem like immersive sim is gone, but it feels like it's influence lives on in BG3 and Elden Ring. The best games these days try hard to hide the rails.
https://store.steampowered.com/app/3131640/Deus_Ex_Remastere...