I just tried few very standard operations that every Blender user knows:
1) Drag vertically across multiple number inputs to enter multiedit mode - failed (even though main page advertises this: "Drag down across X, Y and Z to edit all three at once")
2) Hover on field, press Ctrl+C, hover on another field - press Ctrl+V - failed
3) Press shift while dragging - it glitched
4) Scale UI - failed
5) Collapse collapsible block - failed
6) Right click - reset to default - failed
7) Jump to next field with Tab (while editing) - failed
8) Automatic alt accelerators - failed
9) Tooltips - N/A
10) AI slop: funny cursors, focus outline
So basically it is more like styled imgui (less polished than Blender), rather than Blender's UI.
I'm not saying that it is impossible to do a honest implementation, but one needs to kick agent much more to prevent cheating, and actually know how Blender UI works.
[–] ppmpreetham 1 day ago
[–] Lockal 1 day ago
Probably it works in other implementations (I did not try); in web it produces <input type="text"> and agent likely gave up trying to simulate such details there.
[–] ppmpreetham 1 day ago
Let me update the web samples. Thank you!
[–] ppmpreetham 1 day ago
[–] Lockal 28 minutes ago
If you want share a demo, maybe canvas-based would work better (e. g. https://www.egui.rs/)?
It works perfectly on my machine, and another friend's machine. Just to be sure, which demo did you try? the website or python or rust?