points by lukebitts 1 day ago | 0 comments
That's really cool! I burned some tokens trying to develop something similar but gave up halfway. A lot of people criticize Blender's UI but as someone who has been using blender for more than a decade now I just find it so elegant. Just the customizability itself is something I miss on most 3D software, if not all of them. Being able to just split screens and change their functionality, paired with the tabs for different workflows, it is a really good solution for a very complex software. I'd like to see a game engine with this much UI freedom.
[–] ppmpreetham 1 day ago
Hi, the creator of BUI here.
I do hate vibe coding. So I took a different approach for BUI.
Instead of asking the agent to decouple the UI, I asked it to remove all the parts which isn't a part of UI logic.
Turns out AI is pretty good at removing than generating.
[–] tredre3 1 day ago
"It isn't vibecoded, it's vibe-pruned!"
That's an interesting distinction. A distinction without a difference in my opinion, but a distinction nonetheless!
[–] ppmpreetham 1 day ago
lmao, this made me laugh
[–] foobarbecue 1 day ago
[–] ChadNauseam 1 day ago
[–] owenpalmer 1 day ago
Now as an adult, I can see why they removed it. It didn't make sense to put resources into it.
I'm really happy about the UPBGE project. It doesn't compare to the capabilities of Godot, but that's okay. It just makes me happy that someone else cared about it enough to pour time into it.
[–] anthk 1 day ago