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points by midnightclubbed 2 days ago | 0 comments
Ok, from a performance perspective the RDP fillrate was the biggest issue. For artists the texture buffer was a massive challenge.

If the RDP had been clocked 4x faster and had 4x the texture size then it would have been incredible… it makes beautiful pixels!

[–] andrekandre 2 days ago
i've heard the rambus dram latency was also a big deal but does that have any effect on the fillrate as well? or is that mostly a bottlneck affecting the cpu?
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