If you were lucky, there was a tutorial how to do X. But requires tool Y. Where do you get Y? Here it is on some apache indexed site! Oh, I just installed Sp0rk3h. Well, time to reformat and reinstall Windows XP. Good thing I partitioned my 40gB HDD
The learning curve for Photoshop 7, when there are 0 resources was pretty tough. I remember how proud I was when I figured out how to make an animated gif. Hammer editor (Was it called Hammer? to make maps for Half-Life engine games like Counter-Strike), There was an editor for creating an archive of images. was it a .WAD archive?
That kind of self-directed learning without hand-holding, I think, is not a bad thing
[–] coldpie 2 days ago
[–] dustbunny 1 day ago
Emulators on the psp was incredible too.
Psp would have been a much bigger hit if it had a second joystick. It was such a great console.
Also simply browsing the Internet on the psp was incredible too. This was pre smartphone. This was like right around the time wifi itself became mainstream.
Im jealous you had this experience! I tried to write some game code in highschool but couldn't figure out how to compile it. I think I used a c++ framework with a alligator as a mascot/logo... Started with an A I believe...
Wasn't until XNA in college that I was able to make a proper game.
Now I'm a professional game developer. I chased this field all the way.
Now I think making games for some of the android consoles is kinda the equivalent in that you can carry it around and show it to people. Or the Arduino is fun to make games for too :)
The smart phone is a fun target but the touchscreen really forces you into certain designs. The things that clamp to the phone and add joysticks to it definitely make the smartphone a much much more precise interface
Did you use that quick journal psp blog to spread this game? Remember when one of the jailbreaks was through a corrupted liberty city stories save file? Good times!
[–] coldpie 1 day ago
I did submit them to a couple of those PSP homebrew blogs and got some feedback from comments sections & such. I even submitted Dyox to a contest and won a flash cart for the GBA, though I never ended up doing much homebrew there. A couple years ago someone cataloging old PSP homebrew games actually uploaded videos of Dyox to YouTube which blew me away (sadly recorded at half-framerate, so the transparency effects don't show in the video because they rendered every-other frame).
I never looked into how the jailbreaks worked. My recollection is I only had to drop a file onto the storage and it would magically hack it for me. I actually never bought or even pirated a single game for the system, I only ever used it for homebrew and emulators and web browsing, hah.
If you're really curious, you can see the blog posts I wrote about the games 20+ years ago:
https://web.archive.org/web/20070220171034/http://brightnigh...
https://web.archive.org/web/20101012080343/http://brightnigh...
[–] arjie 2 days ago
Naming ourselves what we did would probably have us outcast today considering we did so because we liked to play on the Terrorist side. Fortunately, we moved on to AoS/DotA a few years after and all was well.
[–] kccqzy 2 days ago
[–] alnwlsn 2 days ago
[–] grehbies 2 days ago
The day we finally got an XP machine and I could actually run Flash and PS and Maya and go months without having to take a hacksaw to my storage count was one of rejoicing.
Never did get beyond parsing a spritesheet and changing the animation based on inputs in Gamemaker, though.
Getting capable machines and software into the hands of the youth is in the industry's best interests, really. Not just enabling the next cohort of employees; you head off competition. Otherwise folk're forced to learn workarounds to the "system requirements" and "cost" of industry standards.
It's wild to me that I actually built and shipped two decent little games with that setup, lol. I put them on Itch a couple years ago: https://coldpie.itch.io/