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points by harry_F 2 days ago | 0 comments
I did a similar approach but completely without DOSBOX to get native ARM64 binaries on a Mac (using SDL3) or WASM (using canvas + HTML Audio): https://github.com/haraldF/wc-decomp - multiplayer is still very basic, though.
[–] daniel_rh 2 days ago
I love what you've done. I see your multiplayer is on a lan with UDP. Would you mind looking into lobbylink ? Lobbylink uses webRTC to punch through firewalls and send both reliable and unreliable packets. It works with nearly every language on every platform. The server side is completely game-independent and feel free to use the same server I do for your game lobby if you want. If you need help getting started you can file an issue at https://github.com/danielrh/lobbylink or direct message me