Hacker News
Tasfer: a text editor drawn on a 2D canvas(hamza.se)
53 points by hamza512b 4 days ago | 33 comments
[–] gb2d_hn 13 hours ago
This looks great. I've been impressed at how flexible CodeMirror is though. When I started EtherPK (https://app.etherpk.com) I made a bet that CodeMirror could help me build an editor that could combine outliner blocks, standard prose and rich overlays / graphics / embeds in one editor. I was concerned that I'd hit a road block (I presumed Logseq used custom HTML, nested divs and click position mapping for rendered text to the underlying input for a reason), but 9 months in I couldn't be happier with my choice, and it's a blazing fast editor that feels really nice and light to type in (live demo: https://app.etherpk.com/demo)
[–] SubiculumCode 13 hours ago
I wish Office 365 would hire someone like the author. Online Word never renders the same as it would in the Desktop software...and this matters. I deal with only modestly complex documents when I write grants but I do need to stay within page length limits for sections, I need some layout stability...so I inevitably fire up my Windows VM to run the application.

Before anyone suggests LateX, I know, I know, but when you write collaboratively, you don't always get to choose the platform.

[–] not_a_bot_4sho 11 hours ago
Microsoft had a blog post somewhere talking about how they're using desktop rendering code via wasm and canvas to get to parity.

Don't know how complete that effort is though. Haven't checked myself.

[–] hamza512b 6 hours ago
Google has switched in 2020 (if i am not mistaken to canvas), but I am not saying this would be the solution to everything, It is just another option one could do. I do not know if someone noticed this, but that is part of the reason you could not just open google docs on mobile. Because I would suspected that it would been too much effort for them back than. In anyway Tasfer tried as best as possible to do that on mobile too.
[–] oniony 12 hours ago
Was actually going to suggest Typst.
[–] pcj-github 13 hours ago
I wrote a similar tool to this many years ago that used JATS as an internal document model, using contentEditable, and I can relate to the pain you refer to. Getting the semantics right in cases where you split or join text that has varying types of nested context was hard.

I like what you did here in terms of the cursor that points one way or the other: it tells you if you're in "normal" mode, or for example, in a bold region. I don't think I've seen that before so, if you made it up, that itself is a cool invention.

[–] hnlmorg 13 hours ago
This looks slick but I think you need a better way to market it.

The 2D canvas part is the norm for anyone who wants performance. Working with the DOM becomes painfully slow and resource intensive the moment you add syntax highlighting, spell checking, and other visual chrome, to large documents.

This is why Monaco (the editor widget behind VSCode) is a canvas. Why terminal emulators built with web technologies use canvas. And so on.

So I wouldn’t say the canvas part of the heading is a differentiator.

Edit: apologies, seems I was wildly wrong here. Please disregard the above.

[–] chrismorgan 12 hours ago
> The 2D canvas part is the norm for anyone who wants performance. Working with the DOM becomes painfully slow and resource intensive the moment you add syntax highlighting, spell checking, and other visual chrome, to large documents.

This is wildly wrong. 2D canvas is consistently slower than letting the browser handle the rendering, so long as you avoid making the DOM too complex, and possibly monitor the viewport and only keep some of the content in the DOM at a time (though for most applications this practice is somewhere between harmful and not useful, and it definitely adds a lot of complexity).

> This is why Monaco (the editor widget behind VSCode) is a canvas.

It isn’t.

> Why terminal emulators built with web technologies use canvas.

Why on earth would you build with web technology, if you’re then going to use canvas? I can’t immediately think of any that match your description (though I have no doubt that in-browser ones using canvas exist).

[–] hnlmorg 12 hours ago
> This is wildly wrong

You’re right. I’ve been experimenting with Monaco lots lately and could have sworn it used a canvas. But it doesn’t.

> 2D canvas is consistently slower than letting the browser handle the rendering, so long as you avoid making the DOM too complex, and possibly monitor the viewport and only keep some of the content in the DOM at a time (though for most applications it’s somewhere between harmful and not useful, and it definitely adds a lot of complexity).

Interesting. I’ve found the reverse to be true. But it sounds like this is human error on my part. (probably doesn’t help that I’ve had more experience building high performance GPU applications in Dx, SDL, and similar than I have building high performance web apps.

Thanks for the correction.

> Why on earth would you build with web technology, if you’re then going to use canvas? I can’t immediately think of any that match your description (though I have no doubt that in-browser ones using canvas exist).

You answered your own question.

And I do know of at least one written using the canvas. Because I wrote it. I’m now interested in how others work though.

[–] chrismorgan 11 hours ago
Most in-browser terminal emulators just use plain old boring DOM, and ignore the issue of perfect columns. Some detect it and wrap offending characters in fixed-width spans. But the entire concept of columns is unsound, doesn’t work at all for a lot of scripts.
[–] hnlmorg 6 hours ago
It might seem unsound but it’s the concept we’ve built our terminals around.

And there are already definitions and APIs to decide the terminal cell width of different Unicode characters.

I’m not saying it’s easy, because you end up with 3 different string widths:

1. memory length in bytes

2. Number of Unicode characters (which is annoyingly also different to the number of Unicode code points since some codes can be combined)

3. terminal cell width

But as annoying as it is, there are a few relatively mature libraries you can use to solve this problem.

[–] hamza512b 6 hours ago
As far as I know, Monaco, the editor behind VS Code, does not use canvas. I noticed that Google Docs uses canvas, and that was the start of my project a year ago. I think that if I had used another context, like WebGL or WebGPU, it would have been much more performant, but it is really hard to render text and parse font files that way.

Anyway, I have gotten good enough results, and I don’t think normal usage will exceed the limits of the 2D canvas.

[–] annex-winged-cr 10 hours ago
Just tested it on Android, glide delete and glide cursor control doesn't work.

Would it even be possible to make those work with a canvas?

[–] hamza512b 6 hours ago
WOW, I have never know that these gesture even existed. I am not big mobile user. But i will diffently look in thoses.
[–] rpastuszak 14 hours ago
We should chat (check bio)! For almost a decade now I’ve been working on a writing tool that might benefit from it. I build occasional forks with procgen on top it. That being said better bidi handling is something I’m most interested in.

Enso.sonnet.io - what I’m talking about.

(On untested.sonnet.io you’ll find notes about the experiments / toys related)

[–] hamza512b 5 hours ago
Nice work, liked the idea. Come join Tasfer Discord, there is one there. I just added the link to it in landing page.
[–] aziis98 14 hours ago
Ok the custom rich text latex editor is really cool. But I'm on a tablet and stuff like selecting text is a bit awkward (the up down auto scroll is not exactly the same as the native one and isn't as precise as the native one).

But still this is an awesome project!

[–] hridyaagrawal 12 hours ago
how are you handling IME and screen readers with canvas? also do you relayout per line or per block? only relaying out changed blocks was the biggest typing speedup in my markdown editor
[–] orangea 8 hours ago
there is a hidden "<div contenteditable=true>" which contains the entire line being edited, which causes IME to work
[–] hamza512b 6 hours ago
Yes, exactly that is the input surface. Canvas can not recieve the events otherwise, IME, clipboard and others events go thraugh that.
[–] ricardobeat 11 hours ago
The editor swallows all accented characters (ex áã, ö, è).
[–] hamza512b 5 hours ago
If you have time, really interested on where you faced this issue, anything would help.
[–] orangea 8 hours ago
not for me. might want to specify your browser/os.
[–] wdb 12 hours ago
Same thing was done in Flash back in the day :)
[–] docheinestages 13 hours ago
What UI library did you use? Looks clean.
[–] hamza512b 5 hours ago
I used radix UI, but it has no styling.
[–] mrtesthah 14 hours ago
Cool idea! I approve of the privacy oriented design. But it looks like you didn’t actually test this on iOS as automatic text correction is completely broken.

Also your website appears to have been written and generated entirely with an LLM. That doesn’t inspire trust.

[–] hamza512b 5 hours ago
I take advice and feedback like yours seriously, thank you for giving your opinion, I appreciate it. For iOS, I tried to make it work, but iOS has really made it tough in that regard. For some reason they do not like a hidden contenteditable controlled by a canvas. That is part of the reason I have an iOS app published on the App Store.

Also, I know that LLMs might sound wrong to many, and I get where this is coming from.

For me, AI gives me, as one lone developer, the power to create and implement these ideas. It helped me translate and do so much more. I agree this may create a feeling of distrust, and I don't think it should not replace thinking.

[–] mbreese 14 hours ago
There’s no better way to get a lot of testers than to have a Show HN.

I’ll confirm - there are cursor bugs on iOS. Both on newlines and autocorrect.

I’m personally more forgiving of an LLM “helped” site, if it looks like there was a human in the loop for the process. An LLM has more context about the design goals and architecture than the reader, so if it’s an informative page, I’m not personally bothered.

But I’m probably in the minority.

[–] mrtesthah 13 hours ago
A human is needed to show how app’s technical features are relevant to a particular audience with a shared social context. As the LLM is not (and should not ever be) a participant in that social environment, any marketing it generates will almost certainly land as tone deaf or presumptuous.
[–] hnlmorg 13 hours ago
That’s the “human in the loop” part. Use the LLM to generate a copy and the human to refine it.

If you think successful campaigns these days are always entirely done by humans, then I’m afraid you’re mistaken.

[–] chrismorgan 11 hours ago
This is a good demonstration of why you really shouldn’t do this. Bluntly: this is completely unusable for many people, barely usable for a lot more, and on desktop and mobile both I would absolutely hate to use this, and a lot of the problems in it fundamentally cannot be fixed.

> But it also means the editor looks and behaves the same in every browser, on desktop and on phone, because nobody else is in charge of the pixels.

You say this as though it were a good thing. It’s very much not; they’re not supposed to be the same, they have slightly different expected renderings, and significantly different interactions.

And you can’t inspect or emulate them.

—⁂—

First of all, Firefox under Linux. I see it renders with my chosen fonts, indicating (since you’ve said you’re using 2D canvas) that you’re using fillText. Good; I would complain more about the alternative. But it does kinda go against a lot of what you said about who was in charge of the pixels.

I use my Compose key. Underlined · placeholders, proper replacement, &c. Huh, you’ve surprised me by actually handling that correctly. Well done.

Though I do note that when I type U+1F928 FACE WITH ONE EYEBROW RAISED in a title, in the app’s sidebar and top-of-page title it becomes U+1F929 GRINNING FACE WITH STAR EYES. That’s… not encouraging, but ultimately presumably Just a Bug.

I switch to Telugu and type “telugu”, తెలుగు. Uh oh… with each new consonant it drops the completed syllable, and when I press Escape at any point it deletes the composition. Utterly debilitating bug for IME usage, but ultimately fixable.

I enter some text, find that for the most part it works significantly better than I expected, even handling things like clipboards pretty well.

Then I turn to what I know it will fail, because it’s not possible to get correct universally (different platforms have different behaviours and you can’t probe it; user-agent/platform sniffing would get the best results): keyboard navigation. Ugh, Ctrl+{Left,Right} is utterly wrong. I expected it to have implemented perhaps Windows’ behaviour and I’d complain about that, but no, it’s stopping at both the end of one word and the start of the next, which no platform has ever done. Ctrl+{Up,Down} doesn’t work by paragraphs but still by line. PageUp/PageDown kinda work but the amounts they move by are just wrong, very wrong. And so on. Cursors are frustratingly non-native the while (becomes move when hovering over selected text).

I check whether Backspace seems sane on Telugu text. Seems to be, to my satisfaction. Ctrl+Backspace, of course, is utterly wrong like Ctrl+Left was.

I decide to skip testing any BiDi. But I do run through some of https://lord.io/text-editing-hates-you-too/, and watch it fail vertical cursor movement, affinity, emoji modifiers… meh, BiDi is here, so I decide to test it once and oh dear while it supports the general concepts properly (including selection) it seems to think that if you give it a little bit of RtL in an LtR paragraph it should turn the paragraph RtL which is badly wrong, and then it handles other aspects of selection and keyboard interaction badly wrongly. And it already failed composition. So yeah… it failed them all, where Firefox handles them all correctly.

I try zooming with my touchpad. Nothing happens if the cursor is over the canvas. Grr. Works but leaves the canvas blurry if the cursor is outside it. (Fixable.)

I paste the full text of Winnie-the-Pooh <https://www.gutenberg.org/cache/epub/67098/pg67098-images.ht...>. It locks up the browser tab for several seconds. (Not fundamental, but not surprising either. The browser can handle pasting a mere 26,000 words with light markup in an instant.) And takes perhaps minutes more in the background to decide it is failing to upload all the images (and regularly goes and tries to load them again later). It also inserts blank paragraphs between every paragraph and turns italics into underscore wrapping for no apparent reason. And mangles “*** START OF THE PROJECT GUTENBERG EBOOK WINNIE-THE-POOH ***” into italic “\\\\\\ START OF … \\\\\*”. Not encouraging, though once again not particularly about canvas text editing.

Now the document is long enough, I try scrolling. Oh no.* Scrolljacking!? That was completely unforced error! You must use a real scrolling area. Scrolling is now utterly tedious for me, because it’s not possible to implement scrolling yourself from the events exposed to you, and whatever monstrosity it’s doing instead gets the scroll rate wildly wrong and lacks inertia, so a full swipe on the touchpad gets almost a pageful instead of several plus a hundred more if done fast. Combined with it hiding its fake scrollbar until you scroll, large documents are nigh unusable. Now once again, this is not fundamental to canvas text editing, so long as you’re willing to put the thing in a proper scroll area that you maintain.

I switch to Firefox for Android with the FUTO keyboard. Initially things seem to be working well, better than I expected, particularly given how I’ve observed the backing text input is generally only being given a word at a time—I think FUTO must be remembering words itself for its suggestions, working around how badly broken what it’s being given is. But then I try to shift the cursor by sliding my finger along the Space key, and it doesn’t work. I switch to something else and come back, and selection is shot, it’s lost the caret and I don’t know what happened to it, and various keyboard interactions are broken. I press and hold on a word to select it as always works, and… it doesn’t: no, it seems like they’ve implemented something a little more like my vague memories of iOS from when I’ve seen that; and badly at that. Correct selection is rendered tedious, unreliable, and sometimes impossible. And as for doing anything with that selection… it offers Copy, Cut, Paste. Utterly inadequate, stopping the browser from doing stuff with the text (e.g. share to another app), but unavoidable in the canvas approach.

At this point I give up; it’s completely unusable for anything but the basics. A lot of what I complained about is just that this is buggy and incomplete, but a lot of it is also fundamentally unfixable.

Even the buggy and incomplete parts indicate why the approach is, to put it gently, risky. But the unfixable parts—

This is why you should only use contenteditable.

And I didn’t even get to throttling my CPU to 400MHz to test performance. But it’s after half past midnight and I should be asleep already.

[–] hamza512b 4 hours ago
This is really valuable! Just to add a bit of context: I'm not the only one using canvas for rendering. Google Docs did it years before me. Think of it this way: I've built this almost entirely alone and still get most of the basics working.

Let's start with your test. I think the reason it struggled with the Gutenberg text is that it had a lot of images. Either way, that's a bug and it should be fixed (it shouldn't load all the images at once, and there's probably too much work happening on the main thread). I really appreciate the effort you put in.

I could also use a WebGPU or WebGL context, which would certainly be faster. I think I had a working version last year, but it had problems with blurry rendering (font hinting). I don't remember the exact details now.

Overall, I'm really thankful that you pointed these out. I'll try to work through them over the next few days. I do disagree with the premise, though: canvas is more than capable of achieving this. Performance shouldn't be an issue. That said, I agree with your points about integration with context menus and other tooling.